MY PROJECTS
01
Stealth

Tech Lead, AI Programmer
Sicaria is a third-person stealth game set in ​Antwerp during the Eighty Years' War.
You play as an engineer, a person capable of overcoming any challenge through your own cleverness. Because of the war you lost an arm, but you were able to build a mechanical one. ​
02
Narrative platformer

Gameplay Programmer
Method of Loci is a narrative-driven 3rd-person platformer where you play as a child, conquering your fears by traversing through challenges and slowly revealing the story behind your surroundings.
Playing inside Loci's nightmare lets you slowly dive into these different realms, each one crazier than the last. From recognizable libraries to waters full of memories.
03
Inventory System

C++ System Programmer
This is a project I worked on independently as a self-study during my third year at BUas. I developed a fully customizable and user-friendly inventory system featuring a functional UI, drag-and-drop capabilities, item pickup, inventory weight management, and slot allocation. The entire project was created in C++ using Unreal Engine 5.